﻿Shader "Lines/Colored Blended" 
{
	Properties{
		_Color("Color", Color) = (1,1,1,1)
	//	_MainTex("Albedo (RGB)", 2D) = "white" {}
	//	_Glossiness("Smoothness", Range(0,1)) = 0.5
	//	_Metallic("Metallic", Range(0,1)) = 0.0
	}
	SubShader
	{
		Pass
		{
			BindChannels{ Bind "Color",color }
			Blend SrcAlpha OneMinusSrcAlpha
			ZWrite on Cull Off Fog{ Mode Off }
		}
	}
	FallBack "Diffuse"
}
